3/21/2023 0 Comments Way to the woods steam gameThis allows participants to access the same game space but to perceive and engage in that space differently, which creates the potential for rich examination and dialogue. The third space is still the game, but the shared experience is asynchronous to allow for more flexible schedules. They are referring to multiplayer online games, but the same concept can be applied to single player games that are later discussed in groups. Steinkuehler and Williams (2006) posited that digital games create a “third space” where individuals have a shared experience in a game. However, those are passive mediums in videogames the player takes on the role of the protagonist and actively engages in the game world making decisions and performing actions.Ī student gets the chance not only to witness the story but also affect it, which can make for a deeper and more meaningful experience. As a podcast junkie myself, I keep a running list of all the episodes I think would generate good discussion in a classroom. Why videogames? Why not podcasts, TV shows, or movies? I agree that those are all excellent forms of media with instructional value. That said, videogames are an excellent vehicle for fostering student engagement in scenarios that they can then take to an online discussion. Possible resources that often go underutilized – or overlooked all together – are videogames. With distance learning becoming more and more popular and now with social distancing being a health imperative, it’s time to get creative.
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